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12/01/2012 10:36:05

jamesriley
jamesriley
Posts: 69
mysto wrote:
That's great news jamesriley! Now, what about that dragon for Dreeko?


When the central heating is fixed he shall be released. In the meantime he's using his fire breath to keep us all warm.
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12/01/2012 13:09:33

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
I downloaded the new version and think the new character effects are simply awesome. And lo and behold, right clicking the character to edit his/her properties doesn't have a big swoop! Giant thanks for that. You can even move the character around while still editing the properties. This is magnificent.

I like the new actions, one of which is called "Eye Blast" or something like that. I must be missing its use since none of the new effects involve eye lasers. There is fire breathing though, so that's a step toward Dreeko's dream.

Also, I pulled up an old set with dialog, characters, lights, imported objects, the works. Muvizu threw me four errors saying that it wouldn't be able to load the object's properties correctly, and the set has four imported objects so I'm guessing that's why. However, the set loaded just fine and played correctly, if not just a bit "jumpy."

And the zoom feature on the timeline works again! WOOHOO!

Overall a very good release, just seems a bit buggy still.
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12/01/2012 22:17:58

jonbezMuvizu mogulExperimental user
jonbez
Posts: 201
Possible fix Tip for people who may come across this error message when tring to save there set.

(There was an error saving the scene. unknown error)

If you happen to have a bomb from the science props in the scenes try deleting it and it should save ok.
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15/01/2012 17:17:13

ghrenig
ghrenig
Posts: 39
Is there any alternative to downloading.Muvizu
eg a DVD with all the tutorials
.
I could send you a usb stick with some money for the postage.

At the present moment it is going to take 17 hours to download the latest release, chance of corruption high. I live in the middle of nowhere in West Wales. I suppose I could go and sit in the pub for several hours as they have a faster download but that is 14 miles away and I do not think I can convince the wife that I am working in the pub for the half the day. I work from home. I do all my shopping from home and the majority of all my goods are delivered by the postman.

I would be quite happy to pay for a copy.

I know that it is a pain to press x number of DVD's but in this day and age you would think that there was a way that you could select a list of files and have them published then and there and dispatched by post. If anyone knows of a service then I would be very interested.
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15/01/2012 19:58:30

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ghrenig wrote:
At the present moment it is going to take 17 hours to download the latest release, chance of corruption high



Ghrenig -

I would install a download manager which may get you round the corruption. I use "Free Download Manager" from http://www.freedownloadmanager.org/download.htm

This should allow you to resume a download and it will piece the file together.

Tell it to download from http://www.muvizu.com/Download/MuvizuSetupDXDotNet_2012.01.10.01R_x64.exe if it doesn't kick in when you try and download from the link on the website.

Cheers

Berty
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16/01/2012 08:21:45

pyrrho
pyrrho
Posts: 123
ghrenig wrote:
Is there any alternative to downloading Muvizu,
eg a DVD with all the tutorials?


Not officially, no, but if you send me your address in a message, I'll post it to you on a disc or a stick. No need to send any cash, we don't mind doing the odd favour here and there. Besides: Nid yw Muvizu ar werth!

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16/01/2012 10:40:16

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
jonbez wrote:
Possible fix Tip for people who may come across this error message when tring to save there set.

(There was an error saving the scene. unknown error)

If you happen to have a bomb from the science props in the scenes try deleting it and it should save ok.



I'm not able to reproduce that John. What version are you using? 32 or 64bit? Did you change anything on the object before saving or do anything else with it such as direct object movement or object properties?

--
Direct, don't animate!
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16/01/2012 15:58:56

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
Regards the problem saving sets that gives the error "It is with some regret that I must inform you of an unexpected error: Not enough info on the database". We've created a little patch that should sort this out for you.

It can be found here, it will update a couple of config files that were installed with the app.
We're still looking into a the other problems. As mentioned in the news article, we're hoping to get the DirectX 11 version out soon. At the point we do, we'll try to address as many of the problems being seen here as possible.
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16/01/2012 18:16:04

jonbezMuvizu mogulExperimental user
jonbez
Posts: 201
Jamie wrote:
jonbez wrote:
Possible fix Tip for people who may come across this error message when tring to save there set.

(There was an error saving the scene. unknown error)

If you happen to have a bomb from the science props in the scenes try deleting it and it should save ok.



I'm not able to reproduce that John. What version are you using? 32 or 64bit? Did you change anything on the object before saving or do anything else with it such as direct object movement or object properties?


Sorry Jamie for late reply.

I was using the previous version when that happend, Sorry for the mix up. I just tryed the latest build and the set saves fine now with the bomb in the scene. I guess whatever the problem was. its fix now.
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17/01/2012 09:51:10

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
jonbez wrote:
Sorry Jamie for late reply.

I was using the previous version when that happend, Sorry for the mix up. I just tryed the latest build and the set saves fine now with the bomb in the scene. I guess whatever the problem was. its fix now.



I was scratching my head a bit as to why I couldn't make it happen here. Glad it's working for you now!

--
Direct, don't animate!
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17/01/2012 15:06:43

CrazyDaveMuvizu staff
CrazyDave
Posts: 118
CrazyDave wrote:
ukBerty wrote:
Thanks for the new version - always good to get new stuff.

I do have a major issue with it though -


I switch from lit to unlit mode all the time as my sets are fairly complex and most work has to be done in unlit mode to keep the speed up. Now when you switch to lit mode it comes up with the "compiling shaders" message - presumably this is for the toon shading. This compiling takes 20-40 seconds on most of my sets which is going to be fairly unusable.


Would it be possible to get rid of this as surely it only needs to recompile the shaders if I have changed to or from toon shading.


Berty
edited by ukBerty on 10/01/2012


You're right Berty, this is for the toon shaders and should only happen if switching from toon-shading mode to unlit mode or vice versa. We were not aware of this issue so thanks for pointing it out.


... and in fact I now have a way to switch to/from unlit mode from toon-shading without re-compiling. I hope to get it in the forthcoming release.
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17/01/2012 19:10:28

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Great news Dave on the compiling front!
Top man!
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19/01/2012 17:51:43

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
RockosFP wrote:
A minor bug is that the game freezes randomly on my end. Anyone else encounter random freezes?


Are the lock ups at any point in particular. Does it lock the whole machine or just Muvizu ?
I sometimes get complete lock ups in "Make Movie", particularly when watching BBC iPlayer on another screen!
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19/01/2012 17:57:33

CrazyDaveMuvizu staff
CrazyDave
Posts: 118
RockosFP wrote:
Damn this place has changed a lot. Muvizu runs better for me then before. I noticed improvement in FPS while I used it. Was it optimized? Other then that, everything is perfect. A minor bug is that the game freezes randomly on my end. Anyone else encounter random freezes?



If running on a well-configured up-to-date machine, I don't think Muvizu will regularly crash or lock up. Very occasionally perhaps but it seems to be relatively stable software at the moment (as far as I'm aware anyway).

Perhaps you could try my advice here:

http://www.muvizu.com/Forum/topic1159-avoiding-random-crashes.aspx

The specific versions mentioned will be out of date now but it's possible that your machine just needs a bit of an update here and there...

The only other possibility is that Muvizu is somehow unhappy with your hardware configuration, so let us know if software updates don't fix this (you could also try uninstalling and re-installing Muvizu).
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19/01/2012 18:43:40

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Just to chime in here, I've found that the less I have running in the background (browsers, other software, etc.) the better Muvizu likes to run.

I like to be able to "multi-task" but Muvizu seems to get a bit "grumpy" when I do that too much. For me, the less I have running while using Muvizu the better it seems to behave.
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20/01/2012 03:55:58

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Just spotted a weird happening with the 64 bit version. If I load a new prop when I have a character in the scene, upon loading the prop the character floats into the air to meet the prop on its way down. Nothing else untoward happens just that the character does a spot of levitation and gets out of position.
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20/01/2012 07:46:43

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Dylly wrote:
Just spotted a weird happening with the 64 bit version. If I load a new prop when I have a character in the scene, upon loading the prop the character floats into the air to meet the prop on its way down. Nothing else untoward happens just that the character does a spot of levitation and gets out of position.


Is it an imported prop or a Muvizu one?
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20/01/2012 11:31:27

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Hi Dreeko,

It was an imported prop... I'm now trying to duplicate what happened to see if it will do it again!

Tim
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20/01/2012 13:48:39

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
I was just wondering if the character was standing on a small piece of collision external to the main prop. Perhaps a part of the object which may have not been deleted properly? ...Just a thought
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20/01/2012 14:14:53

CrazyDaveMuvizu staff
CrazyDave
Posts: 118
Dylly wrote:
Just spotted a weird happening with the 64 bit version. If I load a new prop when I have a character in the scene, upon loading the prop the character floats into the air to meet the prop on its way down. Nothing else untoward happens just that the character does a spot of levitation and gets out of position.



If the prop is "standable" then this sounds like expected behaviour. Standable props do not lie on top of characters (because the characters do not have physics), and we can't leave it with the character in the middle of the object, so the character "pops up" on top of the prop as the bottom of the prop collides with the character's head.

When the object is moved or made "non-standable" the character should pop back down. Is this consistent with what you are seeing?
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