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Home ? Tech Help ? What uses Memory most?

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10/02/2014 08:25:52

chucklesExperimental user
chuckles
Posts: 126
Is it characters, lights, cameras, imported assets or objects, bitmaps, or what ? What is the best thing to cut down on ?
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10/02/2014 09:26:43

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Pretty sure it's imported objects and their associated images.

Can you not go to 64 bit ? I've had no memory issues since moving to the 64 bit version.
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10/02/2014 10:28:09

chucklesExperimental user
chuckles
Posts: 126
Hi
Sadly, I'm USING 64 bit! But I'll look at the huge amount of imported objects in my current Muvizu, and see what I can reduce.
Cheers
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10/02/2014 10:28:09

chucklesExperimental user
chuckles
Posts: 126
Hi
Sadly, I'm USING 64 bit! But I'll look at the huge amount of imported objects in my current Muvizu, and see what I can reduce.
Cheers
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10/02/2014 14:42:16

octo-crab
octo-crab
Posts: 72
A lot of the time, too, it's all of them together.
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10/02/2014 18:21:13

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
imported objects depending on how polygon heavy and the texure size it probably largest. After that is characters if they have any movements they can take a lot of memory however one is taking up mostly graphics card memory (the objects trying to draw them this is mostly gpu in muvizu some engines share the load but i dont think muvizu does this much) and the characters all the data that goes with them is in ram. I also think possibly there is a memory leak inside muvizu I have watched memory consumption jump to insane levels with me doing nothing.
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Home ? Tech Help ? What uses Memory most?