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07/03/2015 10:25:22

shiningmonk
shiningmonk
Posts: 23
I am directing a scene where a character falls to his knees while looking at a background scene, but I want him to REMAIN on his knees for about 15 seconds, instead of getting back up after a few seconds.
I know that I could have him repeatedly fall to his knees then EITHER
(1) cut the frames where the character stands up and falls to their knees again (e.g. using VirtualDub) OR
(2) change the camera view to something else during those parts of the video (e.g. cut to a second camera showing a different character)
The problem is that both the above will interfere with the main camera which is panning / zooming in.
Is there any way to "freeze" the character in his knees position (NOT freeze the video as this will interfere with the camera zooming) or extend the length of that character action?
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07/03/2015 17:48:59

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
You can't change the length or duration of animation Actions, no, but you could cut together a static sequence of the guy kneeling, and then pan/zoom on the footage in your video editor instead, to achieve the same effect as doing it inside Muvizu. Use of the 'not breathing' option would be handy here, as he'll stay still and allow you to cut together as many kneeling actions as you like without him moving between frames. That's how I'd do it, anyway
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07/03/2015 18:26:48

shiningmonk
shiningmonk
Posts: 23
ziggy72 wrote:
You can't change the length or duration of animation Actions, no, but you could cut together a static sequence of the guy kneeling, and then pan/zoom on the footage in your video editor instead, to achieve the same effect as doing it inside Muvizu. Use of the 'not breathing' option would be handy here, as he'll stay still and allow you to cut together as many kneeling actions as you like without him moving between frames. That's how I'd do it, anyway


Thanks, ziggy, you've been a great help over these last few weeks. My creation PLANET OF THE DOGS (made before I read this) is here





It's not original, I know, but it contains some of the techniques I have learned, like camera zooming and rotating, and object manipulation (yes, I've bought Muvizu Plus+). I'll try the "not breathing" technique in my next animation.
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