drewi - all messages by user

2015/10/26 19:06:46
The Users content output store......errm promised? Well i did put it in the general discussion area
trying to avoid interrupting more serious technical matters involving Muvizu problems.
i didn't start the barbs and nastiness.
2015/10/26 18:48:34
The Users content output store......errm promised? No!! what i really want is the info i requested in my first post without anyone generalising what my intentions may be.
i never expected non staff members to comment on the subject .was just hoping actual muvizu staff to speak.
My enquiry was as a result of Muvizu telling me about the store and suggesting i may want to remove free content.
Though all opinion is welcome even The dude who cares little about the store.errm? supposedly.
edited by drewi on 26/10/2015
2015/10/26 18:36:40
The Users content output store......errm promised? Are you now privvy to the info i sought?
at least at a technical level or do you have to be part of some clique?
more laughs
edited by drewi on 26/10/2015
2015/10/26 18:28:03
The Users content output store......errm promised? Someone who couldn't give a toss about the store eh?
Then is complicit in releasing monitarised assets.


Lmao.
2015/10/25 10:55:17
Animate sky Wow!!! Thanks for posting the video Lucianinos this is all new to me too ...... go-edit evironment and click cameras for the textures to appear,then select one of them.


edited by drewi on 25/10/2015
2015/10/24 23:31:35
Animate sky Gosh yes, forgot that the image on the back drop can be an .avi and in that instance you wouldn't use the animation edit controls as shown in the image above.
2015/10/24 20:20:47
Animate sky I dont think you can animate the environment sky as such but by using a backdrop scaling it up and giving it a texture you can select animate by accessing the backdrops properties to achieve an animated sky.unless there is a way i am unaware of,errm which is a possibility.

edited by drewi on 24/10/2015
2015/10/13 1:15:00
Sure wish they'd get a move on with this store.... Will it be a big shop or a little one? what colour might it be, wonder what profit i errm i mean we could make from it .yep sure do wonder.
2015/10/11 11:19:29
The Users content output store......errm promised? cool dude.
2015/10/10 16:07:37
The Users content output store......errm promised? Yeah imagined it wasn't going to be straightforward,and was interested in the minutia.As you say there's a lot for them to consider.
2015/10/10 14:28:35
The Users content output store......errm promised? Though i suppose for myself and others who have received muvizu promotions on the subject and dont find it trivial it would be nice to hear some detail about how it is likely to proceed as long as thats ok with fazz68.Cool
2015/10/9 18:43:21
The Users content output store......errm promised? urbanlamb wrote:
It will happen but they need to sort out the backend first. This is new stuff to them so give them time to get it set up. I would assume they are also trying to integrate it with the steam workshop stuff since they put muvizu onto steam so more coded bits to go through. Then there is the legal mess to worry about which takes more time as someone has to write all the gobbly gook that goes with it so they can cover their butts appropriately.

Since the team is very small it wont happen overnight.

In the end if they said they will do it ....they will
edited by urbanlamb on 09/10/2015


cheers for that urban lamb and dr who, yeah the legal stuff makes sense and a valid reason things may take a bit of time, good to hear your thoughts on it.and i suppose the key frame wish may be a priority.

Right i get it now trivial... in comparison to animating.
edited by drewi on 09/10/2015
2015/10/9 16:46:17
The Users content output store......errm promised? I was quite excited by the promised content store, being created for muvizu users to flog stuff they have made. Is this really going to happen? when? what are the plans? what ideas have been formed?Throw us a meaty info bone.
Scotland aint gonna make the Euros you can concentrate your efforts.
2015/10/5 10:36:28
Saw this TV commercial tonight Thanks for posting Harb40.
Muvizu is so versatile and although this ad is quite basic, i think it could easily produce tv ads of greater quality.
2015/10/2 11:34:14
Why can't I use my free Content Packs? Could he not reinstall an older version alongside the latest one and not update when asked?then keep on using the free packs.
think some links were posted recently to a few versions.
think this thread has one but 64bit sure there were other links but i cant locate atm.
http://www.muvizu.com/forum/topic5083-tips--tricks.aspx?p=f#post26187
2015/10/1 15:42:10
Content store opens it's doors! I removed my content ,which i intend to put back eventually,some free, some not i'm waiting to see how things pan out.What conditions requirements etc.
2015/9/16 10:35:27
How to create a little girl. use any female characters scale control.
double click on the character and adjust scale via body tab.
a customised texture will help create a more convincing child.
eg a suitable logo on a t shirt.
edited by drewi on 16/09/2015

edited by drewi on 16/09/2015
2015/8/30 18:31:46
Award winning Short Film used elements of Muvizu Applause!!,....nicely crafted and muvizu parts work well and seamlessly.i'm a grown man with a reputation to keep but found it difficult to stop my eyes watering towards the end.
2015/8/26 18:59:15
Fade to Black in movavi video editor 7.03
right clicking audio track brings up properties where you can fade audio.
fading out video... click the transitions tab and select and drag fade-out onto your last clip.
works nicely...errm ?? hang on 10secs???Whaaaaa?
errm?.....err?....maybe not it defaults to a 2sec fade and seemingly wont allow it to be changed.
Ah well its still not such a bad little prog for a give away of the day freebee.
edited by drewi on 26/08/2015
2015/8/26 17:06:11
anim8or - blender - muvizu..............obj to.fbx to set up in blender, - file - user preferences.
addons - import export.
make sure the relevant items are ticked.





then i simply import the .obj (which i usually create in anim8or)
and immediately export as .fbx
ready to load into muvizu.

my file is exported from anim8or (a free, brilliant 3d modeling/animation tool)
using the wavefront plugin obj (an additional install required)
which is different from anim8ors standard wavefront .obj export.
the plugin comes in an .a8s form and needs to be placed in your anim8or scripts directory
when you come to export your object scroll down the options and make sure you select the wavefront plugin obj rather than the simple wavefront .obj
plugin for anim8or - https://app.box.com/s/6lplghz6w3ogybdkm7wl
latest anim8or release - http://www.anim8or.com/download/preview/files/animcl1185.zip

you have to create a scripts directory after installing anim8or........simple enough task, just make a series of folders wherever you like with the appropriate names and direct the configure interface, box options.

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