ziggy72 - all messages by user

2014/10/21 21:18:52
Stop the spam! מיין ניפּאַלז ופרייַסן מיט פרייד!
2014/10/20 19:40:40
Charactere Not Moving Yes, double click and they'll go to that spot. If you double click somewhere else before they get there, they do a nice curving turn to the new waypoint. You can string together as many as you like, it seems. There should be a DONT DRAG! warning on the download page until it gets fixed...
edited by ziggy72 on 20/10/2014
2014/10/20 19:38:02
Stop the spam! Not quite - the same spammers have put something up on the Assets page as well. Of course it'll be a trojan, but you can't report assets! HQ, please remove ASAP, and allow for Assets to be reported like forum posts so they can get taken down before someone downloads this crap.
2014/10/17 22:03:00
Coming Soon... Perfect engine room, spot on, just like the rest. Thumbs Up
2014/10/17 14:00:09
How long does it take you? HayManMarc, it's been 2 years and counting for my current project, but you knew that already You (and the other cast members) should finally see your voice in action very soon...

My last Mysteries of Science vid (the one with the world getting blown up) took about 2 - 3 weeks for it's 4 minutes, and the 5 minutes of Death Star Canteen took 4 weeks start to finish (and I had zero Star Wars stuff on my machine for that one to begin with). Ten Second Superhero took a week to build the set, and then an hour to shoot it - it's all about content, really, and how deep you want to go in terms of presentation. As you know, I go fairly deep Big Grin
2014/10/15 22:24:56
Coming Soon... Fazz, I envy you and your fun sets. This is all I've done for the last couple of days - recreate the faces on a police issue printout of 16 victims. It's necessary, but kinda depressing too.

2014/10/11 0:31:35
Coming Soon... Woah, nice! And your previous picture is disturbingly awesome as well Big Grin
2014/10/10 12:28:58
Coming Soon... fazz68 wrote:
...a star trek and classic horror movie psychopath mashup. in the style of fazz/gene roddenberry/john carpenter/tobe hooper sort of thing (if that makes any sense Big Grin )

I can see it now - "Old Lady Chainsaw Massacre - In Spaaaace!" Big Grin
2014/10/9 22:50:26
Coming Soon... The colours (or should I say colors) are spot on - looks great so far!
2014/10/8 1:08:04
Ziggy72's UV maps Okay people, as promised here is the link to download a zip file containing my new versions of the standard character UV maps. The UVs are contained with PSD files, so you'll need Photoshop or a dtp program that supports PSD files to use them.


Just Copy and Paste the link into your browser's address bar.

The instructions as to how best to use them, as well as how to animate the eyebrows, are in the Notes text file. You can add eyebrows, fingernails, toenails and belly buttons to your standard characters using these maps. Hope you find them useful
edited by ziggy72 on 08/10/2014
2014/10/6 21:38:33
Restaurant kitchen I also have had to make a few kitchen sets - one was on the Death Star, but the principle was the same Unfortunately, you really need to be able to import external stuff but Muvizu is very picky about what it likes, the tutorial is way out of date, and there's about a hundred things you have to consider when importing anything. I'm not saying it's impossible by any means, just that you have to be prepared to learn new stuff to get it to co-operate. Read through some of the forum posts regards importing objects before you give up hope - we all had the same questions to begin with, so they can be very helpful. The Wiki is quite good too.
edited by ziggy72 on 06/10/2014
2014/10/6 13:02:08
Stop the spam! What He Said It's always the weekend they do it - I guess they know there's less moderators around on weekends.
2014/10/6 12:59:14
Character actions and effects trigger Hi CD123 (that's a long tag you got there). You control the timing of actions/movement by dragging them along the Timeline. You control the triggering of effects by selecting the effect, right click, then Prepare Properties. Set Intensity (or whatever) to Animate, and Switch to Direct to record it. Hope that helps.
2014/10/6 12:51:45
Restaurant kitchen Hi Culevan. Muvizu is great for characters, rubbish for props - you have to import everything you need. This means downloading Sketchup 8 or blender, getting the exporter, and then trying to convince Muvizu to import your stuff. There are complete kitchen models on Sketchup you could import, but size/complexity limits means you'll probably have to break it down into smaller bits to import. See this vid for more : http://www.muvizu.com/Video/17248/Tutorial-06-Building-sets-Importing-3D-models
2014/10/6 12:46:37
Coming Soon... I know Dreeko, it's not ideal, but it's definitely an improvement over the floaty, shadow-casting, static blocks we have now. And your video was one of the reasons I started experimenting with this method...

Hamster, it works by having the different eyebrow positions as layers in the source UV's PSD file - you export a complete character costume for each position you want to use, then use the Character Properties to animate the skin, allowing you to switch between them on the fly. I tested it for the first time on my Death Star Canteen vid (the guy serving) and it seemed okay, so from now on all my characters will use them. Once I post the PSDs, you can all do the same if you like
2014/10/6 1:03:34
Coming Soon... That's the plan, Christmas finish if possible. Voices done, costumes done, sets all built, just gotta do the fun bit now
2014/10/5 17:43:28
Coming Soon...

Finally, done all the costumes. Didn't realise it would take months... But then again, I did remove the floating brows from everyone and replaced them with ones you can animate instead. That took a while. I will post my versions of the default UV maps next week, so you too can experience the thrill of having characters with fingernails and belly buttons

Anyway, will finally start shooting stuff this week - relieved!
2014/10/4 19:15:47
The Old School guy That was nicely cut together - didn't care much for the music, but your presentation was well thought out. Good one
2014/10/3 21:52:01
Eggs? Aw, nice job mate, the lighting works a treat with those fbx shinies and you framed them up just right - the blue eyes looked awesome! Applause
2014/10/3 20:37:59
DreamWorks competition I'm with Toonarama on this one - you asked us to recreate a bit of a Dreamworks film, but we can't use their audio so straight away any attempt at replacing it will sound crap. Not that it matters, since Dreamworks use massively sophisticated software that makes Muvizu look like MS Paint by comparison, so it's guaranteed to look inferior before you even start. It is a self defeating exercise to animate an existing animation - if you'd said animate any film, or even genre of film, then you'd have had more entries. We like making toon versions of the real world Also, Dreamworks? When I looked at the list of films, I suddenly realised how much I prefer Pixar...

To summarise, I think we're all agreed - we can live without competitions, but we can't live without feedback from HQ and a fixed product. Or, to put it another way, everything Artpen said.
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